Devlog
- February 25, 2026 by GA Games#vr, #launcher, #joystick, #trackeditor, #linuxFull VR support is in the game now! You can enjoy the game in virtual reality, and yes, the track editor also works in VR. Even more building blocks To celebrate this update I raised the available blo... Continue reading

- February 02, 2026 by GA Games#demo, #trackeditor, #motionblur, #mirror, #lowprofile, #credits, #supportersDoubled the building blocks in the demo for the track editor! I raised the block that you can build in the demo from 15 to 30 blocks. I think it's more fair, so you can build bigger tracks, rather tha... Continue reading

- December 12, 2025 by GA Games#blocks, #bugfix, #physics, #holiday, #skidmarksNew Track Editor Blocks Added some exciting blocks to tubes, check them out! Saving tracks are more stable Now you can save and load tracks without any worry, I'm pretty confident about the stability... Continue reading

- October 22, 2025 by GA Games#trackeditor, #bugfix, #blocks, #input, #keyboard, #cameraHere's the next update with some small adjustments, and some cool new stuff: Added keys to editor to switch between block variants: While you editing a track you don't necessary have to click on the b... Continue reading

- October 15, 2025 by GA Games#update, #bugs, #transmission, #joystick, #controls, #trackeditorHere's the new quick update: 1. Manual Transmission is added: Now you can set you car to manual gears shift in the gameplay settings, also you can toggle it on the fly with default key [T]. 2. New org... Continue reading

- September 29, 2025 by GA Games#demo, #release, #traksI'm packaging a demo version right now, still have some things to do before the release of the demo, but it's coming... Stay tuned! ;)... Continue reading

- September 10, 2025 by GA Games#controls, #layout, #design, #keyboard, #mouseRecently I made an in-game predefined controls layout, just until I setup customizable controls... Continue reading

- September 10, 2025 by GA Games#wheel, #wheels, #skidmarks, #physics, #tyresToday I finished the per-wheel skid marks, dust particles, sound effects. The sounds are more realistic, not just a single audio looped, but each wheel have it's own sounds/particles/skid marks, each... Continue reading





