A downloadable game for Windows and Linux

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A lowpoly racing game featuring diverse tracks, extensive car customization, and a powerful block-based track editor. Race solo against AI, compete online, or build and share your own tracks with friends!

Experience the thrill of lowpoly racing with complete creative freedom! This game is a full racing playground where you can race, build, and share your automotive adventures.

Tear through different unique tracks, each with its own distinct atmosphere:

Choose from more different vehicles and make them truly yours:

Unleash your creativity with our intuitive block-based editor:

Race with friends locally and online:

Beyond traditional racing:

Whether you're a speed demon, creative builder, or social racer, this game delivers endless entertainment with its combination of tight racing mechanics, powerful creation tools, and sharing capabilities. Build the track of your dreams, tune your perfect car, and challenge the world!

Download

Download NowName your own price

Click download now to get access to the following files:

TraksDemo-v0_64_08233-Windows-x64.zip 652 MB
TraksDemo-v0_64_08233-Linux.zip 570 MB

Development log

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Comments

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😊👍

nice ;)

It's poorly optimized on my: Intel i7-6700, RX 570 4 GB, 16 GB DDR4-2133 MHz

I love the concept and I can't wait to wishlist on Steam

Try run the exe with a command "-FeatureLevelES31" to start a low profile mode

Oooooooh, I am one inch away from saying that this is one of the best racing games I've played on Itch. There is one small thing in the way : these 4 steering wheel settings. I don't mind seeing these in the game - the problem is that I can't disable them.

Thank you Dioram for your feedback, this is indeed an issue that I need to fix, actually I need to make the joystick controls UI/UX a revamp, I'll add an option to disable those for the next update ;) Thanks

(+1)

So, I tested Version 2, and....... personally, I love it. This version is so flexible, it'll work with any controller, in any layout.
By having this, it engages one of the advantages that PCs have over consoles.
Admittedly, I had to take a digital-only approach to steering, in which I only relied on A and D, and nothing analog.
That may not matter, but I can't know for sure - it depends on how crucial delicate analog movement is to beating the game.

(1 edit)

It's a really fun game pal, great creativity 

Thank you!:)